A Brief Intro

Welcome to the Duchy of Perrinwall, a land on the western frontier of civilization. As the threat of war draws soldiers north, the Duchy is left vulnerable to the depredations of the monstrous beings that dwell in the darkened corners of the land. It falls to heroes reckless and bold to venture out into the ancient ruins which dot the land to find potent magic and weapons of wonder to prevent the lands of the Duke from falling into ruin.

Thursday, 14 March 2013

The Mound of Mourning


SESSION 13 RECAP


PCs

Talos Redwand, 5th level Conjurer
Dubner Ogrebane, 4th/4th level dwarf Fighter / Cleric (Champion)
Eswin, 6th/2nd level elven Thief/Fighter
Brendel, 5th level half-elven Fighter (Archer)
Kieren, 6th level Druid

NPCs
Cullwch the Strong, 5th level Fighter


The newest member of the party, Dubner Ogrebane, Dwarven Chamion,
and his War Pony Thunderfoot

The Godain Village of Ynys Gwyn

Gaius the druid sat cross-legged amid a bundle of straw. The twigs and dead leaves that hung in his white beard made him look at bit foolish, yet the expression he wore was grim. He eyed the tattooed warrior Cullwch who stood across from him in his hut.
I sense that a great evil has awoken. What have you done?


Cullwch looked displeased with himself. He had done as the old druid requested and accompanied the strange travelers on their quest, but things did not turn out as they had hoped. The five strangers entered the village three days previous, asking for permission to use the Well of Souls so that they might travel to Galibur and prevent a great calamity they said would befall the king of Beltigost. While the Godain had no love for Beltigost, they hated the Old Althyrians and their mad king even more, so the druids had acquiesced. But the well had been closed and the only way to open it was with demonic blood. Gaius had sent Cullwch with the travelers to the Whisperwood where the evil demon Yogga-Norn had been bound in ages past. They were to slay the demon and obtain its blood if they hoped to activate the well.

We were deceived, Cullwch responded. At first the travel through the Whisperwood was easy. After a time we came across some of our kin sitting motionless by a small pond. A Hamadryad appeared out of a nearby tree and ensorcelled some of us. With careful negotiation we managed to get the information from her as to where the Mound of Yogga-Norn was located. The druid in our company mated with the Hamadryad and she begat an acorn, which she made us promise to plant in the be-fouled ground where the demon lurked to bring life back to the area.
The Hamadryad

After treating with the Hamadryad, we made our way to that desolate mound where the demon lay. It had been well guarded with magics of old and inscribed with runes. We were approached by several Centaurs who demanded that we not break the seal. Our only way to gain entrance was to pass through the earth itself. Only the Hamadryad could help us with that, so we sent the druid back to her to get her aid. When she returned, she took us one by one through the earth into the steam infested underground prison of the demon.

As we made our way through the chambers, we came across the remains of the heroes who had first bound the demon to this prison and we managed to obtain several powerful magical weapons to help us in our quest. When we entered the demon's chamber, he laughed at us from the darkness and summoned a horde of lesser fleshy demons who attacked us. These lesser demons were no match for our battle prowess, but once slain they would rise again and renew their attack.
Yogga-Norn

Yogga-Norn finally showed himself and hovered far above us in the chamber. He attacked viciously, but cowardly, flying about the room to stay away from our blood-drenched swords. The archer Brendel managed to hurt the beast sorely with several magical arrows he had acquired.

Then the beast summoned a wall of fire against us and our wizard was brought low. Thanks to the quick thinking of our dwarven cleric he was saved, but he was no longer of any use in the battle. After a long on bloody battle, where the elf, the dwarf and the druid pounded on the demon, it finally fell to the ground below, seemingly dead. We gathered up some of its blood and limped our way back through the caverns.

On the way back to our rendezvous point with the hamadryad, we were accosted by a swarm of steam devils and in our wounded state were forced to flee with all haste.
The Hamadryad was awaiting us - which was strange - since we had not called to her yet. But seeing as how time was against us and a swarm of devils were on our tails, we thought little of it. The hamadryad explained that she could only take one of us at a time up through the earth and that it would be quicker to simply climb the steps and open the door to the tomb. No longer fearing that we would unleash the demon, we climbed the steps and broke the seal on the entrance to the tomb, finding the centaurs awaiting us.

The Hamadryad sat on the top of the mound. Yet she was also with us. There were two of her. Too late we realized our error. The demon Yogga-Norn was not dead. He had used powerful illusions to let us believe we had slain him and then again to make us believe he was the hamadryad. In our haste we did not see the signs and inadvertently broke the seal, freeing him. Once out in the open again, Yogga-Norn disappeared in a flash of smokey light. Though the steam devils did not pursue us out of the mound, we had unleashed the demon. I fear Yogga-Norn will cause trouble for us now.

Gaius was silent for a moment. This news that Cullwch had brought was dire indeed. A demon had been freed by outsiders. The world was cracking again and darkness was slipping through.
We must organize a war-band and hunt this creature down before it can do more damage. Send word to the chieftain of the Centaurs. They are no doubt displeased with us. We must make amends. And gather the elders. We must descend to the library of skulls for further guidance from the ancestors. 

Cullwch stood where he was a moment longer.
And what of the travelers who unleashed this horror? How will they pay for this?

Gaius  felt responsible, for it was he who had given them permission to seek out Yogga-Norn's mound. He may very well pay for his folly with his own life. That was for the council to decide. But as for the strangers, they were already gone and on their way. The damage had been done.
They are gone. Leave them to their task. But let it be known that Kieren the Godain is banished from Ynys Gyn and he and his companions will meet a swift death should they ever return.

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