A Brief Intro

Welcome to the Duchy of Perrinwall, a land on the western frontier of civilization. As the threat of war draws soldiers north, the Duchy is left vulnerable to the depredations of the monstrous beings that dwell in the darkened corners of the land. It falls to heroes reckless and bold to venture out into the ancient ruins which dot the land to find potent magic and weapons of wonder to prevent the lands of the Duke from falling into ruin.

Monday, 25 March 2013

The Tower of Kel-Arath

SESSION 13 RECAP

PCs

Talos Redwand, 6th level Conjurer
Dubner Ogrebane, 4th/4th level dwarf Fighter / Cleric (Champion)
Eswin, 6th/4th level elven Thief/Fighter
Shaw Ashcroft 5th level Ranger (Justifier)
NPCs
Sulla, Osmir, Hafren, and Rhovar, 2nd level Thulian Warriors


From The Wars of Empire Chapter XXXVII: The Mad King's War

The fate of the Battle of the Plains of Galibur rested not in the camps of the two monarchs who stood across from each other on that frozen plain in the winter of 606AT, but with a band of mercenaries in Perrinwall.

Having secured passage through a Godain Way Gate, these sellswords found themselves in a ruined village hundreds of miles from home. Their task: to rescue the daughter of the Frost Giant King Grungnir and break the alliance between the Giants and the mad king who had taken her hostage, in hopes that the Giants would quit the field of battle and tip the scales towards Beltigost. But freeing the Frost Giant Princess Brunhilde would be no easy task. The mad king's vizier Ragan Doon had secreted her away in the Tower of Kel-Arath and the heroes would have to storm the tower to free her.

After stepping through the Way Gate, the travelers found themselves in unfamiliar territory. The ruined village was home to a tribe of freemen who called themselves the Thulians. The travelers treated with the Thulian elders and secured guides who would take them to Steamcloud Vale, where the Tower of Kel-Arath stood. Four of the travelers, along with four Thulian warriors made the trek. The remaining two companions, the Druid Kieren and the Archer Brendel stayed behind to broker a further alliance with the Thulians, in the hopes that they would join the battle on the side of Beltigost.
Bitterwind the White Dragon

The trek across the frozen plains was uncomfortable, but within a day, the travelers found themselves in Steamcloud Vale, where the winds of winter never touched. A mile distant they could see the great stone tower rising 500 feet into the air, its summit carved into the likeness of a dragon's head. The made their way to a ruined chapel at the southern end of the vale under cover of darkness and were set upon by a creature of legend, they thought no longer existed. A white dragon crawled out of a underground cavern ready to devour them whole. Two of the Thulians immediately quit the field and fled, so great was the dragonfear, but the others stood their ground. The mighty ranger Shaw hit the dragon with a blow that wounded it sorely as the wizard Talos used his magics to slow the great beast. The dragon, caught by surprise at the resourcefulness of the companions took to the air and tried to escape, but was brought low by their arrows.

As the companions skinned the dragon for valuable resources, riders came out of the tower to see what the commotion was about. But darkness proved to help the companions as they ambushed six blood knights and made quick work of them.

They then set out for the tower itself, which proved more difficult than anticipated. As they closed in on it, they were beset by giant bolts shot from ballistae mounted on the tower. Two of the shots made quick work of Hafren and Sulla along with their mounts. Eight became Six as they entered the tower.
Azer Forgemaster
Inside the tower they surprised a blood knight guard and made quick work of him. They then descended to the forges in the bowels of the tower where they met with two blood knights, eight dwarves with flaming beards wielding fiery hammers, and a snivelling little dwarf - who they later learned was named Snot Gristlebeard.

The fighting was ferocious, with the blood knights cutting bloody swaths into Shaw and Dubner, bringing them close to death, and the flame-bearded dwarves (Azers) taking care of the final two Thulians and pressing Eswin and Talos to the limit. Talos magicked some fire beetles,  which distracted some of the Azers and Eswin darted in and out of their attacks, striking home when the opportunity presented itself. In the end, though badly wounded, the four companions proved victorious and rescued the snivelling dwarf slave Snot who informed them that the Giantess they sought was not in the tower, but kept in a fiery place beyond this world. The only way to get there was to ascend to the top of the tower and use a magical gate there. The problem was, the gate was guarded by a fire elementalist named Wyrlish and his pack of Hell Hounds. Believing themselves to be too sorely wounded to take the fight to the elementalist right away, the group decided to rest in the forges, regain their strength and pan their next move.

Thursday, 14 March 2013

The Mound of Mourning


SESSION 13 RECAP


PCs

Talos Redwand, 5th level Conjurer
Dubner Ogrebane, 4th/4th level dwarf Fighter / Cleric (Champion)
Eswin, 6th/2nd level elven Thief/Fighter
Brendel, 5th level half-elven Fighter (Archer)
Kieren, 6th level Druid

NPCs
Cullwch the Strong, 5th level Fighter


The newest member of the party, Dubner Ogrebane, Dwarven Chamion,
and his War Pony Thunderfoot

The Godain Village of Ynys Gwyn

Gaius the druid sat cross-legged amid a bundle of straw. The twigs and dead leaves that hung in his white beard made him look at bit foolish, yet the expression he wore was grim. He eyed the tattooed warrior Cullwch who stood across from him in his hut.
I sense that a great evil has awoken. What have you done?


Cullwch looked displeased with himself. He had done as the old druid requested and accompanied the strange travelers on their quest, but things did not turn out as they had hoped. The five strangers entered the village three days previous, asking for permission to use the Well of Souls so that they might travel to Galibur and prevent a great calamity they said would befall the king of Beltigost. While the Godain had no love for Beltigost, they hated the Old Althyrians and their mad king even more, so the druids had acquiesced. But the well had been closed and the only way to open it was with demonic blood. Gaius had sent Cullwch with the travelers to the Whisperwood where the evil demon Yogga-Norn had been bound in ages past. They were to slay the demon and obtain its blood if they hoped to activate the well.

We were deceived, Cullwch responded. At first the travel through the Whisperwood was easy. After a time we came across some of our kin sitting motionless by a small pond. A Hamadryad appeared out of a nearby tree and ensorcelled some of us. With careful negotiation we managed to get the information from her as to where the Mound of Yogga-Norn was located. The druid in our company mated with the Hamadryad and she begat an acorn, which she made us promise to plant in the be-fouled ground where the demon lurked to bring life back to the area.
The Hamadryad

After treating with the Hamadryad, we made our way to that desolate mound where the demon lay. It had been well guarded with magics of old and inscribed with runes. We were approached by several Centaurs who demanded that we not break the seal. Our only way to gain entrance was to pass through the earth itself. Only the Hamadryad could help us with that, so we sent the druid back to her to get her aid. When she returned, she took us one by one through the earth into the steam infested underground prison of the demon.

As we made our way through the chambers, we came across the remains of the heroes who had first bound the demon to this prison and we managed to obtain several powerful magical weapons to help us in our quest. When we entered the demon's chamber, he laughed at us from the darkness and summoned a horde of lesser fleshy demons who attacked us. These lesser demons were no match for our battle prowess, but once slain they would rise again and renew their attack.
Yogga-Norn

Yogga-Norn finally showed himself and hovered far above us in the chamber. He attacked viciously, but cowardly, flying about the room to stay away from our blood-drenched swords. The archer Brendel managed to hurt the beast sorely with several magical arrows he had acquired.

Then the beast summoned a wall of fire against us and our wizard was brought low. Thanks to the quick thinking of our dwarven cleric he was saved, but he was no longer of any use in the battle. After a long on bloody battle, where the elf, the dwarf and the druid pounded on the demon, it finally fell to the ground below, seemingly dead. We gathered up some of its blood and limped our way back through the caverns.

On the way back to our rendezvous point with the hamadryad, we were accosted by a swarm of steam devils and in our wounded state were forced to flee with all haste.
The Hamadryad was awaiting us - which was strange - since we had not called to her yet. But seeing as how time was against us and a swarm of devils were on our tails, we thought little of it. The hamadryad explained that she could only take one of us at a time up through the earth and that it would be quicker to simply climb the steps and open the door to the tomb. No longer fearing that we would unleash the demon, we climbed the steps and broke the seal on the entrance to the tomb, finding the centaurs awaiting us.

The Hamadryad sat on the top of the mound. Yet she was also with us. There were two of her. Too late we realized our error. The demon Yogga-Norn was not dead. He had used powerful illusions to let us believe we had slain him and then again to make us believe he was the hamadryad. In our haste we did not see the signs and inadvertently broke the seal, freeing him. Once out in the open again, Yogga-Norn disappeared in a flash of smokey light. Though the steam devils did not pursue us out of the mound, we had unleashed the demon. I fear Yogga-Norn will cause trouble for us now.

Gaius was silent for a moment. This news that Cullwch had brought was dire indeed. A demon had been freed by outsiders. The world was cracking again and darkness was slipping through.
We must organize a war-band and hunt this creature down before it can do more damage. Send word to the chieftain of the Centaurs. They are no doubt displeased with us. We must make amends. And gather the elders. We must descend to the library of skulls for further guidance from the ancestors. 

Cullwch stood where he was a moment longer.
And what of the travelers who unleashed this horror? How will they pay for this?

Gaius  felt responsible, for it was he who had given them permission to seek out Yogga-Norn's mound. He may very well pay for his folly with his own life. That was for the council to decide. But as for the strangers, they were already gone and on their way. The damage had been done.
They are gone. Leave them to their task. But let it be known that Kieren the Godain is banished from Ynys Gyn and he and his companions will meet a swift death should they ever return.

Wednesday, 13 March 2013

Sacred Waters


SESSION 12 RECAP


PCs

Talos Redwand, 5th level Conjurer
Lutien, 5th level Fighter (Myrmidon)
Eswin, 6th/1st level elven Thief/Fighter
Brendel, 5th level half-elven Fighter (Archer)
Kieren, 6th level Druid

NPCs
Oliver, Man-at-Arms


From the Journal of Oliver, Initiate of the Three-Faced Goddess

I was lost, but now have found my path.

I had been a drunken lout and ne'er-do-well in the teeming city of Vodymsira. I knew I needed a change in my life or I'd end up in an alley with my throat slit. When the travelers came looking for men-at-arms to bolster their company, I was glad to accept. We fled the city and made our way west to the village of Brysgod. I was told only that we were in search of Mo Ander, the great druid.

From Brysgod we made our way into the Greycloak mountains and found a cave complex that the druid Kieren said would lead us to Mo Ander's sacred grove and the heart of the Unicorn Run. My employer, one Talos Redwand told me that we were in search of the Sacred Waters there, as only they could lift a curse on the Three-Faced Goddess that they were bound to complete.


Grell
Within the caves we found ourselves attacked by deep horrors known as Grell. Their tentacled arms lashed out at us paralyzing our number and we quickly succumbed. But the elven thief had a trick up his sleeve. Using a magic card he had secreted away, he was able to reverse time and save us. Armed with the knowledge of the Grell, we decided to attack them once again. Better prepared for the danger that awaited us, we made quick work of them.

After we defeated the Grell, we came out into a grove of natural beauty. Following a river we soon came to the fabled Unicorn Run and were met by Mo Ander and his druidess servants. The great druid agreed to give us the sacred waters we sought so long as we proved ourselves worthy. We were taken to a clearing where stood a huge oak tree and told to await our test. Some time passed, and eventually the tree in the centre of the clearing came to life, an 18ft tall monstrosity that threatened to squash us all into a pulp. With hard work and not a few scrapes, we managed to bring the behemoth low, mostly due to the lightning spells of Kieren.

With our test successfully completed, we were given the waters we sought. Amberle, one of the great druid's apprentices accompanied us to see our task of lifting the curse of Eurayle done. Mo Ander created a mystical pathway through one of his trees and upon entering we found ourselves in a stone-cracked courtyard of a ruined monastery. I later found out that this was the forgotten temple of the Three-Faced Goddess, Phaetus. My companions told me to be on guard, for there was a deadly woman in the courtyard who could turn us to stone with a mere glance.

Brendel the Archer
Three giant sword spiders crept over the walls and assaulted us, taking us by surprise. A little welcoming gift from the cursed lady. While the spiders dealt wicked blows to us on our flank, the cursed lady appeared in all her horrible magnificence. Lutien the fighter and myself could not look away from her deadly beauty and were turned to stone. I know little of the battle after that.

When I came to, we had defeated the lady and her spiders. Talos informed me that once the lady was defeated, the sacred waters were poured upon her body and Amberle, our druidess companion became the new vessel for the goddess. I was told that the two other goddesses, along with their cured sister were the ones who restored me to the flesh. I owe them my life, and so I dedicated myself to their cause.

The travelers have left with their reward and are on their way to Beltigost, in hopes of preventing the king of that fair country from being slain in battle with the mad king of Old Althyria. There is much work to be done here and many have been called to serve the Three Sisters. I have stayed behind, pledged to become a cleric in the service of the Ladies of Fate. I look forward to the challenge of rebuilding the Order of Fate and the Temple of the Three Faces, and wish my benefactors much luck in their travels and success in their efforts, for if the king of Beltigost falls, my new-found purpose may not survive long.

Tuesday, 12 February 2013

Vampires, Devils and Death

Session 11 Recap


PCs

Talos Redwand, 5th level Conjurer
Lutien, 5th level Fighter (Myrmidon)
Eswin, 6th/1st level elven Thief/Fighter
Kieren, 6th level Druid

NPCs
Hourmaster Orlock, Priest of Troentad

From the Private Journal of Timefather Horatio, High Priest of Troentad

Thursday, 19th Eleventhmonth 606AT


Tragedy has struck our fair temple. Late last night a band of rag-tag travelers brought in the body of Hourmaster Orlock, who it seems, has met his end through some mis-adventure. I questioned the travelers on the events that led up to Orlock’s death and their tale troubles me greatly.

Kieren of the Godain

The druid in the party, one Kieren of the Godain, informed me that they were investigating the death of the Redwand and Orlock was going to help them by speaking with the shade of the Duke’s Advisor. After traveling through the bowels of the city, they made their way to the Ducal Palace and the Tomb of the Five. There, they found the body of the slain Redwand, but his soul could not be coaxed forth to answer their questions. Orlock suspected that his soul was imprisoned somewhere. Since the clergy of the Nightlady had laid his body to rest, it was surmised that they somehow had trapped his soul. Why they have done this vexes me greatly. What’s worse, the priesthood in the undercrypt – if I’m to believe these travelers – are all vampires. These vampires attacked the group during their investigation and they were forced to flee.

With more questions and mysteries emerging, the group – along with an ailing Orlock (who had been bitten by a vampire) made their way into the palace proper. They found it to be swarming with cultists from the Cult of Felorian. Their emergence as a power-player in Perrinwall’s spiritual battle is another cause for concern.

The group then made their way to the site of the Redwand’s murder – his study – only to find two infernal creatures guarding its interior. From the companions’ descriptions, I’m to believe that these were bone devils – hideous creatures from the under-realm. Their presence in our world is bad enough, but the fact that they are freely roaming through the Ducal Palace is even more a cause for concern. Something rotten festers within our fair realm. The companions believe the Minister of Coin, Rialtan de Montefort is somehow involved. But due to his position, one cannot simply accuse the Minister. He now wields far too much power to so easily be displaced.

The bone devils proved to be more than a handful for the companions – and rightly so – for their infernal nature grants them powers no mere mortal can match. It was here that Orlock met his end. One of the bone devils magicked an ice wall and dropped in onto him, crushing him in the process. The companions all feared that this would be their end, but with staunch determination they managed to expel the beasts back to their native realm.

Inside the study they found evidence pointing to Davin de Montefort, the Minister’s son, as the murderer – but he has been dead for several months. What fell power has brought him back is unclear, but things in the capital seem more dangerous than ever now.

Fearing for their lives, the group has decided to leave the city for a time – citing that they have business elsewhere that pertains to the safety of the Duke himself. I pray to the Father of Time that they can help restore order to our beleaguered realm.

Once the business of laying poor Orlock to rest is complete, I will send word to the Duke’s son in Westguard. Hopefully he can do something to alleviate this darkness within our midst.

Thursday, 31 January 2013

Murder in Vodymsira

Session 10 Part 2

PCs

Talos Redwand, 5th level Conjurer
Lutien, 5th level Fighter (Myrmidon)
Brendel, 5th level half-elven Fighter (Swashbuckler)
Eswin, 6th level elven Thief
Kieren, 6th level Druid
Shaw Ashcroft, 5th level Ranger (Justifier)

NPCs
Klaus, a wererat
Hourmaster Orlock, Priest of Troentad

From the Private Journal of Hourmaster Orlock

 

Monday, 16th Eleventhmonth 606AT

Hourmaster Orlock
The city is in turmoil. Reaction to Valthun Redwand’s murder was swift and brutal. Rialtan de Montefort, regent of Perrinwall has outlawed sorcerous magic within the city and has begun rounding up known wizards. The archwizard Amathor however, will not be so easily secured. All guardsmen sent to his tower to arrest him have been turned to stone! Priests of Ysma have been traveling to Amathor’s tower with blindfolds to try and return the guardsmen to their fleshly state, but many of the stone statues of the former guardsmen have been smashed to bits. The Thieves’ Guild has also been targeted and known associates of Cornelius Flynn have been hung by the score in gibbets daily. Those who call the city home – the ordinary folk – are living under a dark shroud of fear. The priests of the Cult of Felorian have risen in power swiftly, their mysterious protector god offering succor to those most vulnerable. Word comes that the Duke’s son may yet march on the city from Westguard. I fear civil war looms on the horizon. I pray to Troentad that the Duke gets wind of events here and returns to restore order, but I fear that his overwhelming sense of duty to the King of Beltigost will keep him away for many a moon.
 
 
Wednesday, 18th Eleventhmonth 606AT
 
Was approached by a most motley crew of scallywags and ruffians today. One identified himself as the Redwand’s son; de Montefort has made it clear that this one, Talos by name, is under suspicion, but I sense no malice in him. The group claims to want to solve the mystery of who murdered the Redwand. They have planned to find his body and speak with his spirit so that he may name his killer. That’s where I come in. They need a priest capable of casting such a spell. Though my eyes would tell me not to trust these grim travelers, in my soul I believe that they seek to do good, so I have agreed to accompany them.
 
Night has fallen. We met some seedy looking chap by the name of Klaus at a tavern by the docks. The companions showed him a strange symbol and he reluctantly agreed to help us. He led us to an entrance to the sewers and then promptly turned into a wererat! What evil have we gotten into bed with? Once in the sewers however, we were at Klaus’ mercy, for none of us knew the way to the secret entrance to the Ducal Palace. The path was long, narrow and smelt so awful I had to cover my face with a cloth. At one point we were assaulted by a pair of shambling creatures comprised of vegetation and refuse. They were nearly the end of me, as one of them enveloped me whole and began suffocating me. With the help of the warriors Shaw and Lutien and Troentand’s blessing, I was pulled free. We knew we were outmatched, so once I was free of the creature, we escaped. They were too slow to follow. There are many more rumours about those how dwell in the sewers beneath the city like Father Nightmare, and the half-men, and serpents large enough to swallow a family whole; I pray that we don’t come across any of these other foul creatures.
 
After another hour of fumbling about in the fetid sewers, we finally reached the secret entrance. Klaus claimed that he had fulfilled his bargain and quickly left. I hope that when our task is done in the palace we can find some other means of egress.

Saturday, 26 January 2013

From a History of the Lords of Westmarch - Volume XIV

Session 10 Part 1


PCs

Talos Redwand, 5th level Conjurer
Lutien, 5th level Fighter (Myrmidon)
Brendel, 4th level half-elven Fighter (Swashbuckler)
Eswin, 6th level elven Thief
Kieren, 6th level Druid
Shaw Ashcroft, 4th level Ranger (Justifier)

NPCs
Skiznit, the Wererat Priest and his two henchmen
 

By Lady Myrs Kratys

After resting up in the extra-dimensional prison and preparing themselves for their assault on Mullahey, the heroes returned to the lower chambers of Malgen’s Keep. Awaiting them in the circular chamber, hiding behind the pillars in the room were 12 diseased gnolls and their Grueshach leader. Their ambush proved little more than a nuisance for the companions however, and they were dealt with in quick order.

The companions then found Skiznit and his wererat associates waiting for them on the spiral staircase. Brand went to the stables to await the heroes, while the wererats showed them the secret passage into Mullahey’s audience hall. Lutien, Talos and Eswin formed a distraction and agreed to assault Mullahey and his cronies head on through the front doors of the chamber, while the others waited in the secret passage to attack from the flank. Before entering, Talos summoned his Hell Hound companion using his staff and sent it to hide in the secret passage with the others.
Talos Summons his Hell Hound

Lutien kicked down the doors to the main chamber with one of his armoured boots and screamed a challenge at the huge half-orc priest, who was seated on his throne. Talos under cover of an invisibility spell, and Eswin using his elven cloak, slunk into the chamber unnoticed. Ten diseased gnolls, two Grueshachs, a human noble and the carcass of Mullahey’s bride stood defiantly, waiting for Lutien to act. The burley armoured warrior unslung his great musket and fired it at Mullahey. So true was his aim that it blew off half of the corpulent half-orc’s face. The priest screamed in pain and the battle was joined.

At that moment, those waiting in the secret tunnel emerged off to the gnolls’ left, taking them by surprise. The Grueshachs tried to move to intercept as well, using their fell magic. Eswin used his newly won gauntlet to cast a fear spell over half of the gnolls and the human noble, effectively taking them out of the fight. Mullahey responded by casting a stinking cloud spell centred on Lutien, who was immobilized by retching fits for a while. Talos tried to creep up unseen, but tripped a latch for a pit which opened up revealing a greenish slime that attacked him, disintegrating one of his daggers.

The battle on the right flank was furious, as Shaw, Brendel, the Hellhound, the dread wolf, and the wererats struggled in hand-to-hand combat with the gnolls and one of the Grueshachs. Shaw, Brendel and the wererats were caught in an icy cone of cold summoned by one of the Grueshachs and Skiznit’s two companions were frozen to death. Kieren cut a swath through the Grueshach with his flame tongue scimitar and Talos managed to summon six goblins to distract Mullahey. It was touch and go for a while and several of the heroes were nearly slain. Talos threw his last ice bomb severely wounding Mullahey, but destroying his Hell Hound and sending it back to the elemental plane of fire. The battle itself was in doubt, but in the end Lutien recovered from the stinking cloud and used his magical batte axe to slice open Mullahey’s throat, toppling the huge half-orc from his pedestal and sending his carcass to the ground. Once that was done, mopping up the others was easy. One of the Grueshachs managed to escape however, using his magic to turn himself into gaseous form. And with that, the reign of Mullahey came to an end, and the men of the Westmarch retook Malgen’s Keep, something they had been unable to do for 500 years.
 
In the aftermath of the battle, the companions managed to interrogate the human noble, one Lord Draven, a disgraced nobleman from Vodymsira who hadn't been seen in the capital in years. Unfortunately, they could discern precious little more from the noble, who had been the victim of a forget spell.

After gathering up Brand and three war horses in the stables, the heroes returned to Kratys’ Keep to report on their success and hand over the outlaw Lord Draven.


Monday, 14 January 2013

From A History of the Lords of Westmarch - Volume XIV

Session 9 Part 2

PCs

Talos Redwand, 5th level Conjurer
Lutien, 5th level Fighter (Myrmidon)
Brendel, 4th level half-elven Fighter (Swashbuckler)
Eswin, 5th level elven Thief
Kieren, 5th level Druid

NPCs

Shaw Ashcroft, 4th level Ranger (Justifier)

By Lady Myrs Kratys

Skiznit and his kin agreed to wait for the heroes in the lower level and guide them through the secret passage to Mullahey's Audience Hall when they were ready. Once again, the companions ascended the spiral staircase and once again, luck was on their side as they encountered no resistance.

The Dread Wolves of Mullahey
On the fourth floor of the castle the companions entered a room which contained several raised platforms. On three of these platforms, secured in cages, were large wolves. Green saliva dripped from their toothy maws as they paced back and forth. On the fourth platform stood Mullahey's bride, a corpulent half-orc, preparing a cauldron of troll stew. Eswin tried to creep up behind her and stab her in the back, but she caught wind of his approach and roared defiantly. Brendel let fly with his daggers, trying to prevent her from opening the cages with the wolves in them, but his aim was off and they clattered against the stone wall of the chamber and she managed to release the ravenous beasts. Brendel and Eswin engaged the half-orc while the others prepared to deal with the wolves.

Lutien used his magic ring to try and tame the wolves, but he only managed to charm one of them. Kieren used his magic cloak to fly towards the half-orc, but she beat him from the air with her massive clawed hands and then tossed him bodily to the floor below where the two remaining wolves waited. Using his new wolf ally, Lutien took on the alpha male and managed to cleave it in two with his mighty ax.  As Eswin and Brendel sliced up the half-orc, Talos and Kieren made quick work of the remaining she-wolf.

When the battle was done, the group made their way to Mullahey's private chamber. Within the priest's quarters they found the key to Brand's extra-dimensional prison as well as a note addressed to Mullahey from a certain RDM in the capital city of Vodymsira. The note spoke of a coup about to take place in the capital of the Duchy and encouraged Mullahey to make war on the Westmarch during this time. In exchange for his cooperation, Mullahey would be granted rulership of the Westmarch when the capital fell. Eswin guessed that the RDM in the note referred to Rialtan de Montefort, the Duke's Minister of Coin. The companions quickly decided that once their adventures in the keep were at an end, that a trip to the capital was in order to confront the Minister of Coin.

Lutien Arrives in the Extra-Dimensional
Prison
With the key to the extra-dimensional prison in hand, the companions once again descend the staircase to the lower levels of the keep. Using the key, they passed through the portal and into the prison. They found themselves in a darkened chamber lined with cell doors. Two huge, ugly guards awaited them. A giant-two headed troll wearing a black gauntlet and his companion, a smaller one-headed troll. A furious battle ensued in the tightly packed chamber. The companions hacked away at the trolls, but the beasts seemed to recover quickly from their wounds, dealing several blows back at the heroes in turn. Having heard of the weaknesses of trolls from a tome he had read, Talos related to his companions that they needed to burn the foul beasts in order to defeat them. With spell and oil, the companions managed to light the trolls aflame. Just before the giant two-headed troll fell however, he unleashed a powerful spell from his gauntlet. Bolts of lightning issued forth, searing the companions each in turn. Kieren fell motionless from the attack and was brought close to Troentad's doorstep. If not for his quick thinking, Brendel too would have been laid low, but at he last moment, he managed to block the bolt with his main gauche, frying it in the process. Using Ysma's Rod, Talos managed to revive Kieren and the group put an end to the trolls, burning their remains.

After the battle, they freed Brand from his prison. The lord's son was in bad shape however; his hand had been severed and he had lost much blood. The companions bound his wounds as best they could and settled down to recover from their own recent travails. As they huddled closely together in the safety of the prison chamber, they hatched their plans to put an end to Mullahey for good. Talos wanted to claim the magical black gauntlet for his own, but Eswin contested him and in the end the glove went to the sly elf.