Session 1 Part 2
Player Characters
Eswin - 4th level Tuathan Elf Thief
Kieran - 3rd level Human Druid
Talos Redwand - 3rd level Human Wizard (Conjurer)
NPCs
Sir Edgar Salisbury - 3rd level Human Fighter
Thurin - man-at-arms and innkeeper's son
Ungash - man-at-arms and local gravedigger
Many apologies for my extended absence, but I was at the bar
ordering meself a mug o’ warm cider when I couldn’t help but notice the
bartender’s peculiar nose. While not as prominent as me own, it is still a fine
nose, big and round like a ripe onion. O’ course, I had to compliment the man
on his excellent snout, but he took offense as if I were insulting him. After
much discussion, I was in fact able to calm the man down and assure him I meant
nothing but respect. When all was said and done I think I managed to convince
him. A fine man that bartender. If you get a chance next time ye go to the bar,
be sure to check out his nose. It is a fine specimen.
Anywho, where was I? Right, right. Our heroes had just slain
the White Widow spider and were making their way closer to the heart o’
Barrick’s Keep. But first they had to pass through the crypt area, where
Barrick’s apprentices had been laid to rest. Unfortunately for our companions,
the apprentices did not rest easy and their undead remains were blocked passage
into the other areas o’ the keep. Two o’ them were mindless walkers, but the
third, he was something different entirely. He had a long greenish tongue,
razor sharp teeth for rending flesh, and patched skin the colour o’ a dreary
Autumn sky. Before the foul beasts could lay their diseased hands upon the
party however, Talos Redwand dazzled them with flashes o’ colourful magicks,
rendering them unconscious. It was no difficult task after that to finish off
the helpless creatures.
The party then set about searching the apprentices’ coffins,
in hopes o’ finding some loot there. The job o’ a hero does not pay well, so
those whose job it is to thwart evil must find recompense for their labours in
whatever way they can. Some call it tomb-robbing; meself, I call it
resourcefulness. Unfortunately, Kieren was a little too hasty in opening the
first coffin and he set off a trap. A green mist filled the room and though it
had no adverse effects on the companions, it did reanimate the corpses o’ the
apprentices and the heroes had to combat the undead abominations once again.
This time instead o’ spell, they used cold steel to slice the monsters to
pieces.
Not wanting to make a second mistake, Eswin carefully
checked the next two coffins for traps. The first one he disarmed easily and
the heroes made out with some gold along with a vial o’ exploding liquid, which
they secreted away for later use. On the last coffin, Eswin himself was a bit
hasty and triggered a poison needle trap which pierced his finger. The poison
made him feel queasy and unwell. Kieren inspected him and to his horror
concluded that Eswin had but an hour or so before he dropped dead from the
poison now coursing through his veins. Kieren prayed to Danu the Earthmother
for aid and was able to slow the poison and give Eswin a few more hours o’
life. It was clear that they needed to find an antidote soon, or Eswin would
succumb.
With time no longer on their side, the party began moving
quickly through the rest o’ the keep. Passing through a ballroom filled with
trash, they attempted to cross over to Barrick’s laboratory. But the room’s
guardian had other plans. A translucent cube o’ jelly, nearly invisible to the
eye, surprised them and grabbed Salisbury
with one o’ its pseudo pods. The remaining companions hacked away at the
strange creature and before it had a chance to drag the poor old knight to his
doom, they managed to kill it.
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