A Brief Intro

Welcome to the Duchy of Perrinwall, a land on the western frontier of civilization. As the threat of war draws soldiers north, the Duchy is left vulnerable to the depredations of the monstrous beings that dwell in the darkened corners of the land. It falls to heroes reckless and bold to venture out into the ancient ruins which dot the land to find potent magic and weapons of wonder to prevent the lands of the Duke from falling into ruin.

Monday, 15 October 2012

The Tears of Thenglas Part 2 - Fudwick's Tale Continued



Session 1 Part 2

Player Characters
Eswin - 4th level Tuathan Elf Thief
Kieran - 3rd level Human Druid
Talos Redwand - 3rd level Human Wizard (Conjurer)

NPCs
Sir Edgar Salisbury - 3rd level Human Fighter
Thurin - man-at-arms and innkeeper's son
Ungash - man-at-arms and local gravedigger



Many apologies for my extended absence, but I was at the bar ordering meself a mug o’ warm cider when I couldn’t help but notice the bartender’s peculiar nose. While not as prominent as me own, it is still a fine nose, big and round like a ripe onion. O’ course, I had to compliment the man on his excellent snout, but he took offense as if I were insulting him. After much discussion, I was in fact able to calm the man down and assure him I meant nothing but respect. When all was said and done I think I managed to convince him. A fine man that bartender. If you get a chance next time ye go to the bar, be sure to check out his nose. It is a fine specimen.

Anywho, where was I? Right, right. Our heroes had just slain the White Widow spider and were making their way closer to the heart o’ Barrick’s Keep. But first they had to pass through the crypt area, where Barrick’s apprentices had been laid to rest. Unfortunately for our companions, the apprentices did not rest easy and their undead remains were blocked passage into the other areas o’ the keep. Two o’ them were mindless walkers, but the third, he was something different entirely. He had a long greenish tongue, razor sharp teeth for rending flesh, and patched skin the colour o’ a dreary Autumn sky. Before the foul beasts could lay their diseased hands upon the party however, Talos Redwand dazzled them with flashes o’ colourful magicks, rendering them unconscious. It was no difficult task after that to finish off the helpless creatures.

The party then set about searching the apprentices’ coffins, in hopes o’ finding some loot there. The job o’ a hero does not pay well, so those whose job it is to thwart evil must find recompense for their labours in whatever way they can. Some call it tomb-robbing; meself, I call it resourcefulness. Unfortunately, Kieren was a little too hasty in opening the first coffin and he set off a trap. A green mist filled the room and though it had no adverse effects on the companions, it did reanimate the corpses o’ the apprentices and the heroes had to combat the undead abominations once again. This time instead o’ spell, they used cold steel to slice the monsters to pieces.

Not wanting to make a second mistake, Eswin carefully checked the next two coffins for traps. The first one he disarmed easily and the heroes made out with some gold along with a vial o’ exploding liquid, which they secreted away for later use. On the last coffin, Eswin himself was a bit hasty and triggered a poison needle trap which pierced his finger. The poison made him feel queasy and unwell. Kieren inspected him and to his horror concluded that Eswin had but an hour or so before he dropped dead from the poison now coursing through his veins. Kieren prayed to Danu the Earthmother for aid and was able to slow the poison and give Eswin a few more hours o’ life. It was clear that they needed to find an antidote soon, or Eswin would succumb.

With time no longer on their side, the party began moving quickly through the rest o’ the keep. Passing through a ballroom filled with trash, they attempted to cross over to Barrick’s laboratory. But the room’s guardian had other plans. A translucent cube o’ jelly, nearly invisible to the eye, surprised them and grabbed Salisbury with one o’ its pseudo pods. The remaining companions hacked away at the strange creature and before it had a chance to drag the poor old knight to his doom, they managed to kill it.

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